An experienced veteran of many long dangerous expeditions, Bertie now leads his Safari wherever adventure may beckon. His special abilities are all derived from his hunting experience.
Hardboiled - his targets get a -1d dodge penalty
Nerves of Steel - he can discard a card to cancel a -1d penalty on him
Untouchable - he always counts as being in cover
His Sidekick: Reggie Cain
Reggie has traveled with Bertie for many years, and is a veteran and crack shot. Bertie trusts him implicitly, though in dealings with others his moral compass is not always fully accurate. Again, his abilities reflect his long experience hunting in the field.
Veteran - he ignore the multiple combat penalty for shooting combat
Deadeye - he is not limited to shooting the nearest enemy
Ally: Jane Brook-Smythe
Bertie's daughter, Jane has traveled with her father since her mother died when she was a young girl. She was also sent to boarding school and medical college, and now she serves as the medic for the gang, as well as being a key member during a fight.
Doc - she rolls her Cunning (needing one success) to allow her "target" to reroll their next Recovery check
Ally: Milo Milktoast
While he has tagged along with Bertie for many years, Milo's targets are not the mighty and dangerous beasts of the savannah and forest. Milo is a lepidopterist, and is about as dangerous as the butterflies he chases. His special ability reflects this - he may not be a fighter, but being ignored can be very useful at the right moment.
Harmless - can't be targeted or in LoS beyond 6" range. Cannot attack (brawl or shooting).
Follower: Jim Remmington
Jim is the guide, tracker and general all-rounder for Bertie's safari. While he can shoot well, Jim is particularly impressive in hand to hand combat.
Fierce - adds 1d to his Brawl stat.
The gang perk is Call to Arms, which gives them extra Backup resources, depending on a Might roll by Bertie at the start of each scenario.