Showing posts with label Desert. Show all posts
Showing posts with label Desert. Show all posts

Sunday, 3 June 2018

Long Range Desert Group

At Salute Heroics & Ros announced three new ranges - UK Paratroops, Afrika Korps and the Long Range Desert Group. Sadly they did not have the figures available at the show, but I was able to order examples of all three on-line before they went off for a break.

The first range which I have painted is the LRDG. This consists mostly of vehicles: Chevrolet trucks fitted with a variety of weaponry, and some jeeps. There is also a small number of troops on foot. As with other recent H&R models these are very nice, with good detail, and the figures are well animated, though small by comparison with (say) GHQ or Baccus. However H&R would argue that they are probably more in scale with the vehicles, and they paint up well.

I based the infantry, and a radio car with no crew and standing figures, but I left the rest of the vehicles unbased for now. This is because I think it is more likely, give the nature of the models, that they will be used in individual or skirmish type games where bases may be less appropriate.






Monday, 17 April 2017

Bersaglieri at last

For the first time on more than two years I don't have any Italian 6mm troops waiting in my painting queue. The outstanding ones were a pack of Bersaglieri, which to be honest at this scale are not really distinguishable from normal infantry. I also had a pack of artillery crew - I used a few of these on the guns I painted last week, the rest are painted for stock. The Bersaglieri are nicely done, well posed and they painted up nicely. The pack included four of the odd little 47mm mortars which look more like machine guns from the way they sit on their stands. I put these on small coins rather than 1" square ones - I already have some mounted that way, so this gives me flexibility for use with different rule sets.

Command

47mm Mortar plus observer

Single squad
The full pack painted and based


Sunday, 17 July 2016

Joy of Six 2016

Across the Pennines to Sheffield for this show, possibly my favourite. It's not huge, though today was the biggest so far, I think - 22 games at least, and 8-10 traders. The big factor is that all those traders are selling 6mm figures or scenery, so every one is of interest to me. I think I bought stuff from nearly every stall. The venue is the Heartspace in Hallam University - a fancy name for the atrium in a large building, about five stories high. With glass walls and roof it is a nice bright airy space, and it is in the centre of the city so plenty of places to eat and drink. In fact the worst aspect of the day was the drive over - the A57 was being resurfaced and I spent an extra hour in the queues. I went home via the M1/M62 and that was fine.
As I said, lots of games going on. The ones that really caught my eye were, first, the First Day of the Somme, on a large table right below the entrance stairway. This was next to the Time Cast stand and it seemed to have a lot of their scenery, notably their new trench lines. Another one right in my sweetspot was the Bridge at Remagen, using simplified Spearhead rules - linked to the film, with points for improving on the performances there. A Cold War Commander fight occupied another large table in the centre of the room, and a really large battle of Dresden was in an alcove to one side. With the expansion of the number of games they were also using two side rooms, for the first time I think.
After lunch - ribs and a pint in the Head of Steam - I started on the serious business of purchasing. I got five packs of GHQ Italians - gun crews and a variety of tanks - for the Western Desert. I then went to Baccus and picked up packs of most of their new British Paras. From H&R I got various command strips and vehicles, German, British and Italian, to provide command stands. On the scenery side I picked up about ten buildings from Leven - mostly industrial or railway. I got some bridges from Time Cast, and I picked up a good number of hedges and walls from a firm called GS Miniature Workshop. Their main product (at this show anyway) were "modular forests" - these have a base with tree trunks, and then there is a separate canopy of green foam which sits on top - the idea being that you can put your troops inside and then replace the canopy. They look very nice, but my figures on 1" square bases wouldn't fit between the trunks.
That was it - and after one more circuit, with my little remaining cash desperately trying to jump out of my pocket, I left. A very good day, and now to get on with the painting. I need to get the Italians done first, but there are the Paras, those command stands and the buildings all winking at me.

Wednesday, 25 March 2015

Tel el Eisa AAR



Tel el Eisa AAR February 2015
After a couple of Panzer Korps (PK) battles in North West Europe, I moved a thousand miles south (and two years back in time) for a Western  Desert encounter. Although I have started collecting figures and models for this theatre, I have not built up a big force, and many of the figures in this battle were substitutes wearing khaki or grey instead of desert sand.  This battle was fought solo, using the PK rules, and 6mm figures, almost all GHQ, on 1” square steel bases. I used the ground scale recommended for the smaller models – 1” in the rules translated to 1cm for all purposes. The table was three feet by five. In practice it was only about two feet wide where all the fighting took place, with the Mediterranean Sea intruding from the north, and a rim of salt marsh. 

The battle of Tel el Eisa was part of First El Alamein; it took place after the first German attacks had run their course, and a fresh Australian Division (9th), supported by 1st South African Division, was tasked with taking two hills (Tel el Eisa and Tel el Makh Khad) which were occupied by Italian troops. Historically the Commonwealth troops chased off or captured many Italians, and then held the objectives against a German counterattack.

Scenario Map
The main defensive unit was the Italian 60th (Sabratha) Division, with two regiments (4 rifle battalions), all with Reservist morale, plus a single Bersaglieri battalion. They were supported by a motorised regiment from the 102nd Trento division – these were Regulars. There were also two 75mm artillery regiments. To the south west, off the map, was a German Kampfgruppe, with five motorised infantry battalions, an armoured car unit and another artillery regiment. These would arrive some time after 10am under the normal PK reinforcement rules, which allow an increasing arrival chance in each successive Day Segment.
Italian front line initial positions - looking north towards the Med
Initial Italian deployment - looking west.
Initial Italian deployment - from the south-west
The 9th Australian Division had three Veteran infantry battalions, 32nd Royal Tank Regimant with Valentines, 25pdr Howitzer support and 9th Cavalry Regt, with two Bren Carrier companies and a Crusader II company. In PZ a battalion takes its statistics from the majority of its core companies, so this one was effectively a carrier battalion. The Australians would be attacking on the right of the UK line, the north, near the coast. The 1st SA Division would be arriving to their left, but they were also counted as reinforcements, and would have to dice for arrival. The South Africans would bring three more infantry battalions, a Recon regiment with Humber A/Cs, and more 25pdrs.

For the first time in my PK battles, both sides had significant air forces. The Commonwealth could deploy two squadrons each of Hurricanes, Kittyhawks and Bostons, while the Axis had Bf-109G and MC 202 fighter squadrons, plus two Stuka squadrons. The air battle is quite detailed. At the start of each day segment, each side commits fighters to CAP, and also allocates ground attack planes to one of the turns in the upcoming segment. If both sides commit fighters then these battle it out, and the victor will be able to attempt to intercept enemy planes if they execute ground attacks in the coming turns. It’s quite hard to remember who is ready, who is rearming and who is arriving on which turn, so I made myself a player aid with boxes to keep track of it all.

The off-board airfield play aids
Day Segment 06:00 – 08:00. Initiative British. Visibility 18”. 3 turns. This first Day Segment represented the half-light of dawn – visibility was reduced to 18” and there was no air activity. The 9th Division moved forward with the Valentines of the RTR on the right (north) flank, the three infantry battalions next, and the carrier regiment (9th Cavalry) to the south. The British artillery had good intelligence about the Italian positions, and was able to bombard them, though with a -1 to their die roll. 

The British had decided to try to break through initially to the north, where the Bersaglieri  were positioned between Tel el Eisa and the marshes. Although they were regulars, the Bersaglieri were not as well entrenched (medium cover, while the other Italian infantry were in hard cover). In the first two turns the British off board artillery hit the Italians, but the damage was minor, 1-2 DMs which were quickly removed. In these turns the advancing Australians were outside visibility range, but in the third turn the Valentines were in sight of the Bersaglieri – they fired, with no effect on the target, but the tanks found themselves low on ammo. This means that they will fire at reduced effect until a supply column can reach them.
08:00 - the Australians advance

08:00 - Australians advance - view from the south
Day Segment 08:00 – 10:00. Initiative Axis. Visibility unlimited. 1 turn. With the weaker Italian general winning the initiative, and rolling low, there was only going to be one turn in this Day Segment. The South Africans could have arrived, needing a 40% chance, but rolled higher than that. Several squadrons turned up on each side. The MC 202s took on the Kittyhawks, and after a number of rounds the Italians prevailed, with the British fighters retiring with 11 Air Damage Markers. However the Bostons then drove off the Italian fighters, also with considerable damage.
In the bombardment phase the Italian 75mm howitzers caused 2DM to the Australian 3/26 battalion, and a Stuka squadron added 1DM, with the subsequent morale check adding one more. The British 25pdrs hit the Bersaglieri for 3DM, and three fighter/bomber squadrons caused 5DM. The result was panic and the Italian troops fled their trenches. Apart from this there was little action – the Italian infantry were mostly not yet spotted in their dug-in positions, and the advancing Australians were still out of range for the infantry.
10:00 - the South Africans arrive
 Day Segment 10:00 – 12:00. Initiative British. 2 turns. The South Africans were now on a 45% chance to arrive, and this time they succeeded. The German Kampfgruppe had its first opportunity to arrive, a 40% chance, and they got lucky straight away – so both sides had their reinforcements available. In the air both sides committed CAP squadrons – the British were Kittyhawks, the Germans were Bf -109Gs. Rather surprisingly the Kittyhawks got the initiative and drove off the German fighters. In the first turn the British artillery hit the Bersaglieri, now out in the open, and caused further panic. Fire was exchanged between the entrenched Italian infantry and the approaching Australians, to relatively little effect. The biggest impact, in fact, was when the Italian 1/86th rolled poorly on their fire dice, indicating potential ammo problems, and then rolled a six, leaving them out of ammo entirely. This was a big problem because in this scenario the Axis forces have no supply column.
The German reinforcements arrive
German reinforcements - KG Keihl covers the flanks of Tel el Makh Khad
In the second turn a Stuka squadron arrived, and in another surprise result, they drove off the Kittyhawks flying CAP. They then bombed the 7th/8th Artillery, causing 2DM. In the bombardment phase the 1/86th were hit twice, and both times rolled a 1 on their cover die (a D10 because of the heavy entrenchments.). This left them with 6DM, and a morale roll forced them to fall back. In the firing phase the Bren Carriers of 9th Cavalry hit them again, causing a further 3DM and they now panicked. The rest of the Italian infantry were keeping up fire on the advancing Australian infantry, who were now starting to accumulate a few DMs, but for now their morale held firm. The German Kampfgruppe had arrived from the south west, but they rolled 1 on their Decision Die on both turns, so progress was slow.
11:00 - Stukas attack the 25pdrs of the 7th/8th Artillery

Situation at noon, looking west
Day Segment 12:00 – 14:00. Initiative Axis. 2 turns. The CAP fight saw the MC 202 squadron, still with 7 ADM from the earlier engagement, take on a fresh Hurricane squadron, and the Italians were quickly sent packing. The Hurricanes then drove off a Stuka squadron in the first turn, while Allied Bostons put 2 DMs on the unlucky 1/86th. Artillery then added another DM, and with three DMs in one phase the infantry had to take a morale check, leading to a further panic. As Reservists they are only allowed to recover from panic twice, so this was their last chance – the next one would be permanent. The British supply column reached 32nd RTR close to Tel el Eisa and they were back to full ammo. However the 1/85th, occupying the hill, fired at the tanks, who rolled a 1, losing them 5DM in total (including the morale test) and killing a Decorated Leader. Just to the south the Italian 2/85th also had success, hitting 3/26th Battalion for 3DM and causing panic.
Situation after noon from the east
After noon - from the south west, as the Germans advance
After noon - Tel el Eisa and the front line
In the second turn Hurricanes struck the 1/86th, and they panicked – so their battle was over and they headed for the rear. However the German artillery was now in action, and their first shots struck three Australian battalions crowded close together, forcing morale checks on two of them. To the south the German armoured cars had reach the east end of Tel el Makh Khad and fired on the Humbers of 3rd Recon, suppressing them. Things were looking relatively good for the Axis, but then 32nd RTR attacked 1/85th on Tel el Eisa; the Italians rolled a 1 on their cover die and then panicked, leaving their trenches, so suddenly one of the main objectives was open to be captured.

KG Keihl faces the advancing South Africans
Day Segment 14:00 – 16:00. Initiative British. 3 turns. In the air the battered Bf-109s were driven off by another Kittyhawk squadron. Bostons and one British artillery regiment attacked the 1/85th, who had fallen back from Tel el Eisa, but did not force a morale check. Two more regiments bombarded the 2/86th, who were still in their trenches on Tel el Makh Khad. They took 3DMs, plus two more from the morale check, but they held firm in cover. However to the north the RTR fired again at 1/85th, now in the open, and panicked them, while 9th Cavalry attacked 2/85th and panicked them as well. Contagion now took over, as the effect of being close to panicking units made things ever worse. 1/85th broke entirely, 2/85th and the Bersaglieri both panicked again. In the next turn artillery fire broke the 2/85th, and now the German reinforcements were battling forward through a stream of retreating allies.
The Valentines capture Tel el Eisa
The Australian infantry was still struggling forward; in the open under artillery bombardment, they had to keep stopping to recover disorder. A unit recovers an extra DM if it does not move in a turn, and it is important to avoid a steady build-up of disorder. The South Africans were also making slow progress against the southern hill, as the armoured cars of KG Kiehl were covering the lower slopes. However with the Italians to the north now broken, the carriers of 9th Cavalry were moving against the flanks of the infantry on the hill (2/86th). Then, in the last turn of the segment, two of the SA battalions hit KG Kiehl for 5DM and surprisingly the Elite unit panicked.

16:00 - South Africans close in on Tel el Makh Khad
The Australians consolidate on Tel el Eisa
Day Segment 16:00 – 18:00. Initiative British. 1 turn. A Hurricane squadron drove off the Italian MC 202 CAP, and then more Hurricanes attacked the Bersaglieri. They broke this unit, which in turn meant that the Italians force group was broken. Their intrinsic command level is only 35%, making them very fragile, so now all the Italian troops started to withdraw. The Valentines established themselves on Tel el Eisa, and as British artillery swept the German infantry struggling across the open ground in the valley, it was clear that the Germans had little hope of assaulting the hill.

The Italians in full flight
Day Segment 18:00 – 20:00. Visibility 18”. Initiative German. 2 turns. With twilight falling there was no air action. The British artillery concentrated on the most advanced German infantry battalion, 1/361, and caused it to panic, making it absolutely certain that Tel el Eisa would not be assaulted. On Tel el Makh Khad 2/86th was retreating slowly, under pressure from the carriers and South African infantry moving forward after the departure of the armoured cars of KG Kiehl. In the final turn the carriers hit 2/86th for 3DM and they panicked away, leaving the hill in British hands.
With the capture of both objective hills, and the breaking of the Italian force, this was a complete victory for the British. It was a little closer than it seems, though – both the Australian and South African infantry had real problems advancing in the open. The key units were the armour, especially the Valentines of the RTR. The Italians were also quite unlucky – several units in heavy entrenchments rolled a “1” on their D10 cover die, and once they had retreated out of cover they were very vulnerable. The many Reserve morale units also gave problems, being much more fragile, as well as less effective in firing.

Final positions - Tel el Eisa
Final positions - Tel el Makh Khad
This was another fun battle, and very different from the previous one in the North Western Europe theatre, with its close cover and limited lines of sight. Out in the open spaces of the desert, infantry are vulnerable, and the armoured units can make a crucial difference.

Friday, 6 March 2015

More Italians

A couple of packs of Italian armour, both from GHQ of course. One is IT-2, the Autoblinda AB41 armoured car. Many years ago, probably in the seventies, I scratch-built one of these in 1/72 from a plan in some magazine. Quite a challenge to someone whose only modelling experience was putting together Airfix kits; it was fun but too slow for my wargaming needs. I have no idea where the model wound up, but these little ones brought the memories back. The other pack is IT-3, the Semovente 75mm self-propelled gun. Quite a successful vehicle for the Italians, with its low profile. The pack includes one Carro Commando command vehicle, with no main gun, just a single HMG. As always they are based on 1" steel squares with a bit of desert terrain added.




Sunday, 22 February 2015

More Vickers

Continuing to build my UK Western Desert forces, I bought a GHQ pack, UK-71, Individual Heavy Weapons. Unlike the plain vanilla UK pack, this one has a dozen Vickers machine guns, which is good. However there are no loaders supplied; the same is also true of the 3" mortars, where there are 18 models, each with one crew. There are a few officers pointing, and men prone with binoculars, who can be used to add a few figure to the bases, but they still look bare. These weapons should have 2-3 man crews. You also get plenty of Bren gunners and ATRs, which are fine - I am keeping these to add variety to the infantry bases.
Vickers HMG
2" Mortars

3" Mortars

Wednesday, 21 January 2015

More for the desert

Keeping the painting table warm, I have done a couple more packs of British desert tanks from GHQ - UK-30 which is the Crusader III with the 6pdr gun, and UK-39, the A-13 Cruiser tank with the smaller 2pdr. Both slightly earlier in the desert war, and as always with GHQ, very nice models which paint up well.





Saturday, 13 December 2014

Basing Instinct

A small but weighty parcel from Hampshire tells me that Ian Carbutt of Precision Wargame Supplies has come through with more supplies, a hundred more 1" square steel bases. I use these to base all my 6mm troops, and I had run out, so I had to pause on the 6mm painting (and did some Wild West, a topic for a different post). For now, with the new bases I was able to finish a few units, two bases of German motorcycle troops, and a single command stand representing Rommel - all these figures are Heroics and Ross. Next up in this scale I have some British desert tanks already sprayed in Portland Stone and ready to finish, but for now I am heading West.





Saturday, 29 November 2014

The really little guys

While my core scale is undoubtedly 6mm, I have been looking for a long time at the even smaller models produced by Oddzial Osmy in 3mm scale. I decided finally to bite the bullet, and ordered a few packs of Italian troops from Fighting 15s. Great service, by the way - I ordered them on line just before midnight on Wednesday evening, and I had them in my hands on Friday morning.
The first ones I painted were a pack of medium tanks, M 13/40 - you get 15 of these for £3. I'd say my impression of these is that they are OK - you can't expect the sort of detail that you get on the larger (!) 6mm figures, and for their size these are not bad - rather like the sort of thing we got in 6mm a couple of decades ago.




Next I moved on to a pack of Berseglieri - you get 70 figures for your £3, mostly standing riflemen, but including some prone light machine gunners and mortars. As you would expect they are fairly squat - anything like true proportions at this scale and they would be far too fragile. You can make out enough to paint the flesh, boots and weapons, but it is fairly impressionistic. However my biggest problem came from the metal in which they are cast. This is very hard indeed, and while this gave no problems with the tanks, which are individual models, the infantry are cast in rows of five. You can't use them as they are, they are facing sideways in their rows, so you have to clip them apart. I was able to do this with a pair of metal cutters, but they snap apart very violently, so that I had to do it inside a small bag, to avoid losing figures as they went flying across the room (literally). Worse still, the shock of the cutting caused quite a few of the figures simply to snap off at the "ankles" - seven out of the fifty standing figures broke in this way, and while I was able to roughly glue them back on, it made them even less accurate. Basing them was as much of a chore as with their larger brethren, maybe more so as they are so fiddly to handle.











Overall I am not sure I will get any more - I will probably paint and base the ones I have. They are certainly quicker to paint than 6mm (and much cheaper) but basing is as much work, so the overall time saving is not that huge, and for me the loss of quality is quite significant.