Showing posts with label Salute. Show all posts
Showing posts with label Salute. Show all posts

Saturday, 6 April 2019

Salute 2019

Down to London on Friday night, staying in my now usual hotel close to the ExCel centre. The hotel was very good, I was upgraded to an executive suite which was nice, though I didn't feel I could actually make much use of the extensive second room. I had a curry in a local place, that was not so good - no alcohol licence, I was sat my the door in a draft and they took ages to take my order. I declined the offer of a complimentary dessert and had a Cornetto from the Tesco Express.

Things were much better in the morning, and after a good breakfast I headed off to the event. I got there just after ten, perfect timing as the queue had started to move quickly and I was soon in. I had a list of things I wanted to get, and the first took me up to a stall called Clive's Diecasts. Not because I wanted to buy any of the old vehicle he was selling, but because he had samples and was taking orders for some new 1/285 models produced by 2D6 Wargaming Aka Robert Fellowes on YouTube. He has been showing the new models on his channel, and they are very nice indeed, as were the samples in the flesh - I ordered a few of each.

After that I was off to the Pendraken stand. Two years ago they released BlitzKrieg Commander 3, which I bought, but hardly played if at all. It was badly received, with errors and inconsistencies, and they have produced BKC4, offering a free swap to anyone who had bought the previous version. I took my copy, and they exchanged it with no questions.

Next I went to Magister Militum, where I found a copy of the boardgame Pavlov's House. I wanted to get this at Hammerhead, but they had not brought a copy, and I bought Cuba Libre instead. This time they did have it, and at a good price, just £54. After that I started to circulate, looking at various stuff, but before long I found my next target on the Spirit Games stall, the Player's Handbook for D&D 5th Edition. I wasn't quite sure if I wanted to invest the time in going through another new version, but in the end I decided I wanted to see how the game has changed.

M<y final target was Volume 1 of Donald Featherstone's Wargaming Through the Ages - I picked up volumes 2-4 in the auction a couple of weeks ago. I found the book on the same stall where I picked up two of the Tank Battles in Miniature last week. While I was wandering round I spotted a couple of Dark Ages buildings from Renedra, and I picked those up.

By this time my bag was getting pretty heavy, so I went back to the hotel to unload. I had lunch there, and checked out, then returned to the show. I was just mooching around really, looking at various things but not buying much. I got some spray undercoat, but my last purchase of significance was three packs of Empress 28mm moderns - a team of four British soldiers, and two four-packs of insurgents. That was the lot, and I left about four, heading back to the hotel to get my case and set off home.

Sunday, 13 May 2018

Spectre Miniatures

One of my purchases at Salute was three modern figures from a company called Spectre Miniatures. One pack had two figures with automatic rifles, called Deniable Operators Alfa. Then there was a single figure called MENA (Middle East/North Africa) Commander Alfa - this guy has a big beard and is waving a rifle over his head.

I bought these because they are very nice looking figures with good animation and detail, and so it proved on painting them up. By the nature of the figures they aren't meant to have uniforms, so I painted them with a variety of colours, mostly greens browns and tans with a few other tones for contrast. As with all my 28mm figures now, I cut off their metal bases and put them on clear plastic ones.





Monday, 16 April 2018

Salute 2018

Down to London for my annual jamboree in Dockland. A good curry with my daughter the night before set me up nicely, and I stay in a hotel five minutes walk from Excel, so there is no rush in the morning.

Excel seemed quieter than usual, but this may have been because the London Marathon runners were not registering there - for once the Marathon is not running on the day after Salute. Once inside the hall, it seemed about as busy as ever.

My first visit was to the Baccus stand, where I picked up some brand new WW2 artillery for both sides - 88mm Flak, Pak 40 and 10.5 leFH 18 for the Germans, and 6pdr and 25pdr for the British. I also got to hold one of their new tanks, a Sherman, but they are still not quite readywith the moulds.

After that I made a circuit of the hall, round the perimeter first, buying various bits and pieces. Studio Miniatures had a lot of nice pulp figures, and I bought three for use as survivors. Hasslefree provided some nice skyclad witches, and I bought a single 6mm city building in MDF from a company called Blotz. I then called at Great Escape Games and picked up some more Chicago Way stuff - another car, two stills, some barrels and some more casualties. Over at Ainsty I got some more barrels of different sizes - you can usually rely on Ainsty for general "stuff".

I went back to the hotel to dump my booty, and had lunch in a local cafe. Maybe next year I'll eat in the hotel. Back to the hall, and I picked up some figures from Spectre Miniatures. They do several ranges of modern special forces and irregular fighters, and I got some because they look very nice. They may be a little large, minis are increasingly "heroic" 28mm, which is really about 32mm.

I spent quite a bit of time looking for board game vendors, because I was hoping to find the Kursk supplement for Conflict of Heroes, called Storms of Steel. I thought this would be out (in a second edition) in time for Salute), but when I eventually found a likely place, Magister Militium, there was no sign. Checking on the Academy Games website the planned date now seems to be June.

I got a book, one of the Tank Battle in Miniature series, volume 2. This was the last one I needed to complete the set of five, two of which I have had since I got them from the author (Bruce Quarrie) in the seventies. I got two more, by Donald Featherstone, at the auction at the weekend event last month, and I was pleased to spot the final missing link (by Bruce, on the Russian front) on a stand here. A few more bits and pieces - some flexible 6mm fields from Timecast, and a couple of back numbers of WSS - and I was ready to go. A pretty good day all round, the train home was quite crowded but on time and I had my loot home before 8:30.

Wednesday, 4 October 2017

Grey Guns

Onwards and upwards with the Baccus 6mm ACW. This time the Confederate artillery, just five guns in the Confederate Army pack which Baccus do, and which I bought at Salute back in April. I have probably painted a third of the figure I bought that day, and let me tell you that is pretty good going for me.





Sunday, 7 May 2017

The Blues ....

After Blenheim at the Wargames Holiday Centre I had a taste for black powder (the period and the rule set) and I wanted to get into them in some way. 6mm, naturally, but what conflict exactly? I have always had a bit of a yearning for the classic 18th Century Imaginations campaign, and I am also interested in finding out more about the AWI. However I feel it helps to have a basic knowledge of the period and combatants when starting something new - so you instinctively understand the difference between a Guard and a Grenadier, for example. That way you don't have to go back to check every detail before making a move. I have a reasonable grasp of the combatants and narrative of the American Civil War, so I decided to start there.

When I was down at Salute I picked up two Baccus starter armies, one Confederate and one Union Eastern Theatre. I also got the Black Powder supplement for the conflict, Glory Hallelujiah! One question I wanted to decide was the basing structure, and so I started out by painting and basing a single infantry unit for each side. The Baccus basic infantry element is four figures lined up side by side, 20mm wide. I decided that a standard unit (a regiment) would be two bases, each 40mm wide by 15mm deep. Each base would have two ranks, each of eight figures, two elements. On one of the bases, one of the front elements would be a command element, which Baccus supply as part of the unit, with flags, drums and an officer. I will also have skirmish screens - each one will be 40mm x 20mm, with four skirmishing figures per base. So a regiment will be 32 figures, 40 with a skirmish screen out.

I started with a Union regiment, and I was pleased with the results. Next I will do a Confederate equivalent, then try some other units - command, artillery, cavalry and Zouaves.








Saturday, 22 April 2017

Salute 2017

Off down to t'Smoke for my annual trip to Salute. I stayed in a hotel close to the venue - it costs a little more but it avoids a long trail across London in the morning. The hotel also allows a checkout at 14:00 which means you can go back at lunchtime and dump the morning's booty, and leave your luggage with the concierge. Saves a lot of lugging during the afternoon. My daughter is working there at the moment so I went down by train, and had dinner with her, all very relaxed and a good way to prepare for a hard day spending.

Up betimes, and a bacon butty in the cafe opposite (much cheaper and better than eating inside the venue). I walked up to the show, the length of ExCel which makes quite a trek. Salute is always held on the same weekend as the London Marathon, and ExCel is where they have the checkin process for all the runners. So down at the west end the place is full of lean lithe runners in tracksuits and Lycra. As you walk down the length of the halls the average weight of the attendees roughly doubles, as does the average blood pressure, and you have arrived at Salute.

Plenty has been written about this show so I won't say too much. I spent the morning walking round and doing a bit of reconnaissance. My main theme for the day was my plan to get into Black Powder (the period and the rule set) using 6mm of course. I bought a couple of supplements from Warlords - the ACW and AWI books - and returned to the hotel to pack. Lunch was fish and chips at the "Airline Cafe" - again far nicer, far cheaper and far quicker than eating in ExCel.

Back to the show, and some serious figure purchasing. Baccus had their new Fallschirmjager on display, which led to the following conversation. Me: "Is that what i think it is, a Nebelwerfer?" Baccus: "Yes". "It's not in the catalogue". "No". "It's not on the list here on the stand". "No". "But it is available?" "Yes". "So I can buy some?" "We've sold out". (Collapse of stout party).

After recovering, I bought one each of the rest of the Fallschirmjager packs - Advancing and Firing troops, plus LMGs and Panzerschrecks. I also bought two ACW armies, Confederate and Eastern Union, as well as flags for both. I headed over to H&R to see what they had on offer. There were some nice looking new ranges - East German 1980s, and LRDG and Paras for WW2. However I struggled to get served so I decided to leave those and buy on the web, having seen how nice they looked. I bought a bunch of steel bases in various sizes, ready for the ACW troops, and some paints, and that was it. I left at about four, and with a good trip across London I caught an earlier train and was back home soon after seven.



Saturday, 13 December 2014

Law of the Gun

At Salute in the spring I picked up a copy of the Dead Man's Hand rules for the Wild West, and also a couple of the very nice 4Ground buildings released to match the rule set. I played a few games with these rules, but I never quite felt happy with them. The card-driven play is very clever, but there are too many special cases, it feels as if it is all chrome; also there isn't a very strong campaign/career mode - the Schemes mechanism from Legends is again quite clever, but it just didn't do it for me.

The buildings, on the other hand, are excellent. They are the pre-coloured laser cut mdf style which is increasingly popular. 4Ground have a wide variety of ranges, different scales, periods and genres, and I have made a few 15mm WW2, but I think this material really works best with Wild West buildings. It is after all wood, which is exactly what these buildings are made of. The mdf isn't quite convincing for brick, concrete or steel structures, but for wooden planks it's perfect. I also very much enjoy the process of actually building the models - they are very detailed, and the way they have been designed to use the pre-coloured mdf is very ingenious. There are lots of little features - opening doors and windows, options to build models with or without damage (or even adaptable during a game), pictures, notices and posters. The instructions are very detailed and clear, and while it is PVA glue I was reminded very much of making Airfix models many decades ago.

I came back from Salute and bought a 3' x 2' board, and landscaped it to form the base of a small Western town - one rough road and a T junction, a small pool and various bits of scrub. It was nice to do some realistic terrain for a change - for most wargaming I tend towards the representational, since the terrain is never in scale with the figures. However for 1-1 skirmish games it is different, what you see on the table is what's actually there - a house is a house, a tree (or a cactus) is a tree or a cactus.

So I was looking for some rules to use for encounters in my small but growing hamlet (Sick Dog's Paw). At Fiasco in October I had bought Chris Peers' rules, Law of the Gun, and I decided to get them out and have a go. I have to say I wasn't terribly excited with the actual games - reading them through they seemed quite promising, but in play they didn't quite work. The key mechanism for activation, shooting and a number of other things is rolling a certain number of D6s and trying to score 6s. A group of up to four figures rolls 3 (Townsfolk) 4 (Fighters) or 5 (Gunfighters) dice, and they all get an action for every 6. One problem here is that nearly half the time, four D6s will produce no scores of 6. And then all the members of that group can do nothing except fire wildly. Even professionals with 5 D6 will fail to get an action 40% of the time. And having a whole group acting, or not acting, all at the same time seems a bit unnatural in a 1-1 skirmish game. Maybe this would work better with slightly larger sides, with several groups there would be less chance of several turns going by with nothing happening.

I ran a small test fight, with a gang of four fighters on each side. I made an error with one gang, leaving the rifleman back to shoot while the other three moved forward - that meant the gang lost one D6, and they found it even harder to take an action. The two sides shuffled forward and met on either side of a corral, where they blazed away for some time. Eventually two guys ran forward round a corner in the open, weren't hit, and then got a gut shot on an opponent, killing him. At this point the enemy gang broke morale, and fled.

Chris Peers is a very experienced rules writer, and I am sure that for the right sort of fight these would work well, but they did not give me the feel I was looking for. After a bit of reading around the forums, I lighted on Six Gun Sound: Blaze of Glory by Two Hour Wargames. I have heard a lot about these people - I guess Nuts is their best-known product - but I have never bought any of their rules. Thanks to the glory of the internet, $10 through Paypal meant that I had a pdf of the rules in my hand within minutes. They look very interesting - lots of content (well over 100 pages), a very different turn and initiative sequence, and plenty of opportunities for careers, character development and so on. I'm going to give them a go soon to see how they work for me.

The Green gang - Jed, Jake, Josh and Jim
The Reds - Tex, Ted, Tyrone and Tony
An overview of Sick Dog's Paw
View down the main street from the east...
And the west
The corral where most of the action took place
The Red gang strung out to keep within 6" of each other
The Greens have bunched up to have a better chance of rolling an Action
In the distance Tyrone lies dead, while the rest of the Reds head for the hills
The final scene at the corral